|September 8, 2014, 9:20 pm|
|I'm currently in the process of adding Crashing Caves Diamond Edition to the Google Play Store and the Appstore. Stay tuned, any day now!|
|New site layout|
|August 27, 2014, 9:45 pm|
|As you can see we have a new site layout to celebrate the soon to be release of our newest game "Crashing Caves". Stay tuned!|
|First release of Blopica|
|May 2, 2013, 6:17 pm|
I have just completed the first early release version of my game Blopica. I won't upload it yet since I want to build a site for it first. We will see when that happens.
|More Blopica Updates|
|April 1, 2013, 10:22 am|
|So I have been splitting up all the planned work on Blopica into small releases so that each iteration I make will be playable. These small iterations are to help keep me working and will become releases of the game that I will hopefully release here on the page. The current iteration is almost complete. Only a few more features left.|
I also plan on making a dedicated site for the game but that will come later on when there is a bit more content.
|Work on Blopica|
|February 14, 2013, 8:24 am|
|I have actually picked up game making once again and continued on my Java game Blopica. I made some new graphics that I am real happy with. I will try to get up a screenshot of it when I have it all added to the game.|
I am currently creating a todo list with stuff that needs to be done with the goal of having something playable as soon as possible. Right now the list is something like this:
- More enemies. (Also enemies that spawn other enemies)
- Make monsters able to drop items.
- Add one of each item type so it is equippable.
- Make some levels.
- Make graphics for forest zone
After that there should be something playable. Stay tuned!
|Making progress on some projects!|
|February 18, 2012, 8:23 pm|
|Hey I've been working on my Java game that will be available for PC & Mac. I don't have a title for the game yet but I'm really liking the way it is shaping up so far. The game will feature online play and lots of role-playing elements. Think about a mix of Castlevania Symphony of the Night in terms of platforming and action-pace. Then add Diablo 2's item system for that and you got madness. Graphics aren't really close to any of the games though. Will post more info later on.|
Catch ya later!
|2 Free games released!|
|January 26, 2012, 5:05 pm|
|My new game Hyperspeed is now available on the Appstore aswell as Castle Invaders Lite for all of you who want to try it for free before purchasing the full version.|
|January 17, 2012, 9:47 pm|
|A lot of progress has been made for a new game of mine called Hyperspeed. The game will be available for ipads and iphones. It's a space stay-on-the-track game with lots of levels. I'm really satisfied with how the game turned out. |
Hopefully I'll upload the game tomorrow to the Appstore. The game will be free but contains iAds. Check back soon for a site update and game trailer.
|Castle Invaders Lite|
|January 14, 2012, 9:13 pm|
|A Castle Invaders Lite version will soon hit the Appstore. This version will have half as many levels and include Ads. There will be an in App link to the ad free version of the game with more levels. |
Also check back soon for more info on my new projects...
|Castle Invaders on Feber.se|
|December 11, 2011, 10:05 am|
|Just a small update to mention that Castle Invaders got mentioned on the Swedish site www.feber.se. You can find the new post here http://feber.se/iphone/art/229722/nya_svenska_spel_p_app_store/ .|
|Version 1.01 of Castle Invaders is out!|
|November 29, 2011, 8:43 pm|
|The title says it all. The latest version of Castle Invaders contains some critical bugfixes aswell as some balancing issues. The archers won't be as worthless anymore as they used to be. Have you bought the game? Head on over to the Appstore and update it!|
I'm still working on my next game which will be both Iphone/Ipad available. I've got the basic engine up and running and also made a whole lot of graphics that I have put in. Hopefully I will have some early screenshots up soon. I'm really satisfied by how the game has turned out so far, especially the gameplay. I think it will be challenging but still keep a rather pleasant pace.
|November 23, 2011, 12:02 pm|
|Right now I'm having a little break from gamemaking but I will probably resume it this weekend. I think I'm going to release an ad version of Castle Invaders that have a about 1/3 the levels of the full version.|
Speaking of Castle Invaders I have the first update waiting for review. The stuff that will be fixed are:
-Bugfix: Placing walls/cannons/archer when timer bar is active will no longer work.
-Bugfix: Invaders who are stuck should now be removed.
-Archers now fire more often.
Catch ya later.
|Castle Invaders Released|
|November 17, 2011, 6:13 pm|
|My first app is waiting for review|
|November 9, 2011, 5:04 pm|
|I just submitted my very first app to Appstore today. It's called Castle Invaders and is a puzzle/simulator/Tower Defense game. It's kinda hard to explain but it will probably hit the stores in about a week or so. |
Until then I'm working on a redesign for this site. It will be more focused on my apps but don't despair, all PC games will still be available for download.
Check back soon!
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