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Crashing Caves
September 8, 2014, 9:20 pm
I'm currently in the process of adding Crashing Caves Diamond Edition to the Google Play Store and the Appstore. Stay tuned, any day now!


New site layout
August 27, 2014, 9:45 pm
As you can see we have a new site layout to celebrate the soon to be release of our newest game "Crashing Caves". Stay tuned!


First release of Blopica
May 2, 2013, 6:17 pm
Short update!
I have just completed the first early release version of my game Blopica. I won't upload it yet since I want to build a site for it first. We will see when that happens.


More Blopica Updates
April 1, 2013, 10:22 am
So I have been splitting up all the planned work on Blopica into small releases so that each iteration I make will be playable. These small iterations are to help keep me working and will become releases of the game that I will hopefully release here on the page. The current iteration is almost complete. Only a few more features left.

I also plan on making a dedicated site for the game but that will come later on when there is a bit more content.


Work on Blopica
February 14, 2013, 8:24 am
I have actually picked up game making once again and continued on my Java game Blopica. I made some new graphics that I am real happy with. I will try to get up a screenshot of it when I have it all added to the game.

I am currently creating a todo list with stuff that needs to be done with the goal of having something playable as soon as possible. Right now the list is something like this:
- More enemies. (Also enemies that spawn other enemies)
- Make monsters able to drop items.
- Add one of each item type so it is equippable.
- Make some levels.
- Make graphics for forest zone

After that there should be something playable. Stay tuned!


Making progress on some projects!
February 18, 2012, 8:23 pm
Hey I've been working on my Java game that will be available for PC & Mac. I don't have a title for the game yet but I'm really liking the way it is shaping up so far. The game will feature online play and lots of role-playing elements. Think about a mix of Castlevania Symphony of the Night in terms of platforming and action-pace. Then add Diablo 2's item system for that and you got madness. Graphics aren't really close to any of the games though. Will post more info later on.
Catch ya later!




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