|September 8, 2014, 9:20 pm|
|I'm currently in the process of adding Crashing Caves Diamond Edition to the Google Play Store and the Appstore. Stay tuned, any day now!|
|New site layout|
|August 27, 2014, 9:45 pm|
|As you can see we have a new site layout to celebrate the soon to be release of our newest game "Crashing Caves". Stay tuned!|
|First release of Blopica|
|May 2, 2013, 6:17 pm|
I have just completed the first early release version of my game Blopica. I won't upload it yet since I want to build a site for it first. We will see when that happens.
|More Blopica Updates|
|April 1, 2013, 10:22 am|
|So I have been splitting up all the planned work on Blopica into small releases so that each iteration I make will be playable. These small iterations are to help keep me working and will become releases of the game that I will hopefully release here on the page. The current iteration is almost complete. Only a few more features left.|
I also plan on making a dedicated site for the game but that will come later on when there is a bit more content.
|Work on Blopica|
|February 14, 2013, 8:24 am|
|I have actually picked up game making once again and continued on my Java game Blopica. I made some new graphics that I am real happy with. I will try to get up a screenshot of it when I have it all added to the game.|
I am currently creating a todo list with stuff that needs to be done with the goal of having something playable as soon as possible. Right now the list is something like this:
- More enemies. (Also enemies that spawn other enemies)
- Make monsters able to drop items.
- Add one of each item type so it is equippable.
- Make some levels.
- Make graphics for forest zone
After that there should be something playable. Stay tuned!
|Making progress on some projects!|
|February 18, 2012, 8:23 pm|
|Hey I've been working on my Java game that will be available for PC & Mac. I don't have a title for the game yet but I'm really liking the way it is shaping up so far. The game will feature online play and lots of role-playing elements. Think about a mix of Castlevania Symphony of the Night in terms of platforming and action-pace. Then add Diablo 2's item system for that and you got madness. Graphics aren't really close to any of the games though. Will post more info later on.|
Catch ya later!
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